This is another simple test of Blender volumetrics and Natron in Post Production. The concept behind it is very simple “A small world where everything is cubic, even the trees”. It just popped-up in my head and it was finished in a couple of hours.
Combine Harvester modelling, texturing and unwrapping case study. This is not a specific model instead I’ve used a lot of reference images, mixed and matched several parts and created my own model,