This is another simple test of Blender volumetrics and Natron in Post Production. The concept behind it is very simple “A small world where everything is cubic, even the trees”. It just popped-up in my head and it was finished in a couple of hours.
I had Natron lying in my machines for a long time and I’ve never really tested it. So I decide to re-render and old project testing both Blenders Cycles Volumetrics (brand new-feauture at that time) and Natron in a couple of still images. I found that Natron is a very capable post-production tool and as soon as you get used […]
Combine Harvester modelling, texturing and unwrapping case study. This is not a specific model instead I’ve used a lot of reference images, mixed and matched several parts and created my own model,
I must admit that I’m a huge fan of FOSS (free open source software)! The whole idea behind it, is brilliant and a lot of times open source software are really competitive compared to their commercial equivalents (not to mention that sometimes they’re a even better). It’s been some time that I decided to make a small experiment. Establish a […]