Tag Archives: CGI

Unfair and Square

This is another simple test of Blender volumetrics and Natron in Post Production. The concept behind it is very simple “A small world that everything is cubic, even the trees”. It just popped-up in my head and finished only in a couple of hours.    

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Combine Harvester Case Study

Combine Harvester modeling texturing case study

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Landscape Test Case Study

Lately I’m building from scratch a custom made collection of 3d trees and vegetation for my visualizations. The purpose of this test was to quickly test them in a simple landscape scene as this one. I’m a huge fan of CGI landscapes. I consider it quite a challenge to successfully create a nice looking, realistic […]

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