A very useful script for those who run Blender on Linux OS. Basically it renders all “blend” files inside a folder, saves the renders in a specified location, displays notifications when necessary and finally creates a statistics text file in the same folder. The script runs blender console commands and sets variables with the help of zenity dialogues. You can […]
This is another simple test of Blender volumetrics and Natron in Post Production. The concept behind it is very simple “A small world where everything is cubic, even the trees”. It just popped-up in my head and it was finished in a couple of hours.
It’s quite some time that I’ve been interested in 2d animation. So I decided to refresh my sketching skills and do a couple of fast tests. This time I decided to try a Blender, Krita combination. I hope In the near future I’m also going to experiment with different tools and techniques.
I had Natron lying in my machines for a long time and I’ve never really tested it. So I decide to re-render and old project testing both Blenders Cycles Volumetrics (brand new-feauture at that time) and Natron in a couple of still images. I found that Natron is a very capable post-production tool and as soon as you get used […]
Combine Harvester modelling, texturing and unwrapping case study. This is not a specific model instead I’ve used a lot of reference images, mixed and matched several parts and created my own model,
Low Poly illustrations are all over now-days. I wanted to experiment with this style and try my own thing. So this is it! Although the subject is quite odd! Low Poly recyclable garbage.
I must admit that I’m a huge fan of FOSS (free open source software)! The whole idea behind it, is brilliant and a lot of times open source software are really competitive compared to their commercial equivalents (not to mention that sometimes they’re a even better). It’s been some time that I decided to make a small experiment. Establish a […]